Monday, January 26, 2015

A bit of a shock

I have recently decided on a direction to take for Industry in Vale of the Silent.

Drones

Everyone's favorite ratting tool in Renter Land and I am told also somewhat useful in PvP.

Now in the nearly 4 weeks I have been in Vale, I have lost 5 drones to ratting and another two in the Caracal that died... Annoyingly I forgot to even launch them... Well its a leaning experience.

The ones I have lost to rats, have all been when I have been either distracted by Her Who Must be Obeyed, or for two of them, I was busy typing in chat and looking at who was in system to notice they were dying....

Now, to replace them its either a trip to the renter capital of 2DWM-2 or a trip to TVN-FMX (Where I have been told, once or twice, that I can dock...)

OR

a Jita order that will take 3-4 days.

When you need drones you tend not to want to brave the roaming gangs to go shopping or wait for the Jump Freighter service.

So, I thought, one step at a time, do mediums I have the BPO's. Doing ME research on them, just acquired the skill books for the science skills, ordered the morphite and moon goo stuff and thus ready to go.

Or not

Invention. Had not played with this for a while and its changed a bit.
Now you need a BPC before you can even look at the invention tab to see the requirements, but the number of copies is now variable. It used to be max for anything but ships, and 1 run for ships. Now I am less than clear on modules, do you need max runs?
The dev blog says that an invention job will reduce the bpc by one run at a time... but not clear on a minimum required.

So I have created a BPC with 140 runs as a test, now need Data Cores.  And possibly a Decryptor.
Luckily I had found a couple of data sites and attempted them in a Heron with tech 1 analyser and level 3 skills.  I was pretty amazed that I came away from the hack with anything to show for it, but I did.
Anyway, came away with data cores for:-
Caldari Starship Engineering
Graviton Physics
Hydromagnetic Physics
Mechanical Engineering
Rocket Science

Also found 7 different types of Decryptor.

Which is great. Except I need Electronic Engineering Data Cores

So waiting for a Jita order before I can start.


Now the shock

Gas sites..... Well scanned one down in one of our systems. I thought great, see what sort of gas it is, and see if anyone in corp uses it, if not it will sell well in Jita.

So nipped back to the station, Jumped into a venture and put a couple of gas harvesters in there. Warped back to system and warped to anomaly. A box popped up, which I largely ignored as I assumed it was the null sec equivalent of the wormhole gas  pop up...

Landed and looked for the gas.....
I see structures
I see Red +
I see Lots of Red +
I see no gas

I see pod.....

Turns out it was a

H-PA Crew Blue Pill Production Facility

Not what a semi awake gas guzzling venture wants to see....

So embarrassingly I die to rats.

Sheer carelessness on my part, assuming that Gas sites in one part of space are the same as Gas sites in another part of space.... That would just be silly.


Its the first time I have tried the new Data Hacking process as well.

I like the fact that the little number now tells you how far you are from a good find, or potentially good find. If you are near an edge and a high number pops up. No longer do you have to risk all the bad ones just to see if the core is hiding in the 1 space you have not been to.

Removal of loot spew is also a sending from Bob. I was always missing the good loot in the past because in the frantic click fest I either missed or otherwise mucked up getting the can I wanted. Now what you scan is what you get.
If you scan.
My skills being rubbish I am only getting about 50% of the cans, so if I scan and see a large tower bp and then blow the can I will be annoyed, so simple, I do not scan.  Scanning was only important if you were going to cherry pick and not complete the site or if you needed to know what was in the can to aim the loot spew collection at the things you want.
Not completing the site is silly in renter space as it does not re spawn for longer. And with limited systems to hunt in, complete them all.


And it gives a mid slot spare to play with. Possibly a drone mod or a shield mod to dual tank (sacrilege I know, but a bit of extra tank)....Who knows, not worked out what would actually be useful yet.

Oliver



Monday, January 19, 2015

Bears with Teeth

The last few days, around 23:00 Eve time our system had the same people trolling through, looking for easy kills. Each time a pair of Vexors.

Day 1, they buzzed around and disrupted ratting, so several people un docked some larger ships and they left.
The next day they visited several times. I joined in re shipping to a Caracal to see what happened, the first time they came through. They hung around gates and we bounced around looking for them. They ran.

Later, long after I had gone to get my beauty sleep, one came back.

Not sure of the entire story, but it ended badly for him...

Click Here

Next day, same time he came back with a friend

Again, we chased him off station and then to gate, and when I warped to Zero they jumped.... and left for all of 10 mins

One of our guys dropped a bubble off gate to catch the direct line to station as soon as they left gate and we all assumed positions.
Now my ship was built here, and used parts 100% from ratting or mining, with the exception of the drones. Its biggest hole was that I had no rigs, which is something I will rectify.

Arbalest Rapid Light Missile x4  Inferno Light missiles
Medium Rudimentry Concussion Bomb

Experimental 10MN Afterburner
Hypnos Multi Spectral ECM
Large Supplemental Barrier
Medium C5-L Emergency Shield Overload
Medium F-S9 Regolith Shield Induction

Beta Reator Control shield Flux
Compact Reactor control Unit
Type D Power Core Mod - Cap Power Relay
Hypnos Signal Distortion Amp

I know, the lows are rubbish, And the shield mods in the middle should be large. But hey it was free and slung together from parts on hand.
EHP about 10K and damage without drones a massive 120 DPS

Kill board value about 19.09 million.

Anyway sitting outside station with this we are told they are caught in the gate bubble with eyes about 40 km away and closing. We position ourselves to warp. I was heading to them at 0 as a distraction while the others positioned to warp to the cloaky.

Time to go, we all entered warp together. I pre activated my missile launchers and ECM, landed and immediately locked and fired on the closest. Activated the smart bomb as they had hammerheads out, and orbited at 10 with AB on. I was taking damage but dishing it out as well, then call came in to primary the other. Both were now pointed and neuts and DPS landing. So I switched... To be honest I get to get on both kill mails.

They still managed to kill me, 31 seconds later, but both then suffered a fiery death less than 30 seconds later. I got on both kill mails, but died, and disconnected at same time.

My Glorious Caracal !

Apollo 4

Onlyengel

So 64.38 million of kill for a loss of 19.09 million. Anyway pod escaped and my modules scooped and returned, so 6 million better off in parts as well...

I can live with that.

Then finished the site I was interrupted in. Earned enough ISK to pay for the loss if I wanted another shipped in.

I suspect I will ship in a number of decent tech 2 modules to outfit a few more...

It was fun.

Now need to mine to build hulls or import some...


Oliver


Null Sec Ratting

Can be dull but also exciting
and then dull
and then boom....

Pod

Logged on as Oliver, Quickly reset my PI,  a couple of corp people in system, both in station  so warped out to the only forsaken hub in system to kill something.

There was a solitary Battleship rat, not the expected 7-8 mixed collection.

Someones had to warp out I thought, seeing a cluster of wrecks about 70k off centre. So looked for another anomaly to rat..

Then noticed that one wreck was a Mobile Tractor. Rats do not shoot mobile tractors... Ever.
Drones yes, not MTU's.
Another small clue that all was not well was a non rat battleship wreck. oops. Suddenly the paranoia meter took an upward swing. While I was deciding what to do, I shot the last rat...

Only one wave left so I killed them and set about salvaging the wrecks while I looked up the kill board.

Someone just lost a Rattlesnake and a MTU. All the loot was gone, but the MTU obviously salvaged the Rattlesnake wreck and then when it was shot a lot of the loot was destroyed. Good. No wonder someone shot the harmless old Tractor unit.

Just as I was leaving site a red entered system, and it was the same chap on the kill mails in an Orthus. That's not what you want if you are semi afk in a site.

Now to hunt a care bear (Me), I would, if combat ships on D-Scan, if it was me, warp straight to the highest ranked anomaly in the system. In this systems case Forsaken Hubs.  Odds are that your greedy care bear like creature is either:-
1. Belt Ratting 5% chance
2. Running combat Signature site 5%
3. Running highest ISK anomaly (Forsaken Hub) 90%

If in a combat ship, that's how I would spend my time.....

Consequently for any visitors to Vale of The Silent, I am always in the lowest payout, highest ship count anomaly... Try warping to the Forlorn Dens at zero and then looking....

Seriously though, if earning the ISKies, unless you have a solid intel chain and are keeping an eye on it, or have backup in system, maybe choose the next highest anomaly.

As for ISK per hour, I have see various claims by dubious people saying they can get 20-30 million per tick...
A tick is a server tick for wallet purposes, or to you and me 20 minutes. the timer starts at the point you make(or lose) some ISK. so when you shoot the first rat the timer starts.
Now I have tried a VNI tech 2 fitted, and the most I achieved to this point has been 14.3 million. This has been for the first half of of a Forsaken Hub. The second tick is less as I would be salvaging, looting and collecting the tractor at this point.
The actual combat seems to be about 35 minutes with another 10 - 12 salvaging and running back and forth to station.
As a contrast the first tick of a Forsaken rally point is a bit over 12 million, but seems to generate more salvage and loot.

Obviously a very shiny ship in a much better anomaly could do more, but there has to be a limit.

My VNI cost me about 100 million (plus another 60 for 2 geckos), so averaging 20 mill an hour, its paid for in 8 hours ratting. Just on bounties.  Add a single Faction Drone Damage Amp at 120 million, and that's another 6 hours.

I am in the position now of having paid for my VNI I can afford a Gila, just need a few hours ratting to outfit it.

Friday, January 16, 2015

Fleets in Catch

Well there is a lot of them...

John went out in a small corp fleet (well 6 of us), all in cruisers for a bit of an orientation shakedown.

Sort out any fitting kinks, rename ships, insure them etc.

None of us were expecting to survive this one, all part of learning the new locations.

First a quick run over to HED , seeing other small blue fleets, and one massive one. We saw numerous neutral ships, some even hanging around on gates....
We all wanted to shoot them on general principles, but our FC would not allow it.... Apparently our new alliance operates a NRDS policy... We all think that this is wrong, but that's the low sec side talking....
HED was half and half blue and red, looked like a fight just ending, 100 ish in system. Warped to high sec gate at 300 and hung around  aligned and ready to warp into gate if anything looked good.

5 mins later and all the blues started leaving, leaving 5 vs 50... not being totally stupid we set destination south to see whats there, about 5 jumps later lots of reds, and we see a massive PL gang camped firmly at a gate. Not wanting to appear cowardly, we bravely D-scanned them and left for our urgent appointment at the space barnacle cleaners.

Stopping at SV5-8N we clustered on a gate with cloaked eyes on the other side. So 5 of us against the world.
Luckily we had a null sec veteran with us in an interdictor, He bubbled the gate whenever anything was coming through.
Have to say I failed as a camper.
1. Locked before activating guns, but did not bother to fire as all targets outside my range(by a long way - blasters)...
2. Warped away after each lock expecting gate guns.... Well tried... bubbles do spoil your day.

Must admit only did number 2 once to some gentle chuckling.
Number 1 though, missed first 3 targets before I was reminded to fire.

Got on the last, a pod....empty though.

Trotted home and docked up as it was late...

Next time out we had to join a CVA fleet....

Guess who the only Muppet was who had not signed up to their mumble server.

40 mins later I gave up and logged off.

M ost
U seless
P rovi
P ilot
E ver
T rained

MUPPET

NRDS
Not Red Don't Shoot

To be honest it makes providence a fairly safe area for independents and non war targets.

Personally always been NBS  --- Not Blue Shoot it







Wednesday, January 14, 2015

Oliver's Not Long for Null.....

Yes. That's right.....Setting up PI!

So based on previous track record, about 2 weeks until I am kicked out or evicted.

Every set up before (except in the wormhole) has been haphazard to say the least. No definite point. In the hole it was set up to provide all the PI needed for fuel blocks, so that I had to import less to make my own.


Here I have a goal in mind.

Self-Harmonizing Power Cores....

A top stage product requiring 9 different resources, 3 of which are used more than once.

So 9 Raw Materials
9 Stage 1 materials
6 Stage 2 Materials
3 Stage 3 Materials
= 1 Product

Oliver can do a maximum of 5 planets, a 20 day train for the 6th

So set up on
Larva
Oceanic
Gas
Temperate
Barren

No Plasma or Ice planets available

This is cutting things very fine
Larva has 3 extractor heads dragging up
Silicon
Suspended Plasma
Heavy Metals
Doing this and 5 basic processors take all my cpu... so output is small of each resource.
Oceanic extracts Plantic Colonies and Complex Organisms
Gas both Reactive Gas and Electrolytes
Temperate extracts Autotrophs and also takes the product of Reactive Gas and Silicon to make 3 of the Stage 2 materials
Barren, Sole source of Precious Metals does this and 3 stage 2 all the stage 3 and the final stage 4 reaction.

So re setting my PI each day is slightly more complicated.
I have not been to the planets in the wrong order, honest.
On the Barren I drop off stage 1 and stage 2 resources, both needing to go to a different storage area. Not being able to transfer it without hours of paperwork is a pain.

So after 3 days I am the proud owner of several (4) Self-Harmonizing Power Cores. The bottle neck in my production appears to be Plasma and Toxic Metal, these and Silicon all from the larva planet.

I could produce from another planet with 22 days training, using a storm to get plasma, but I have no alternate source for Silicon and Toxic Metals. I could also spend 22 days getting the command center upgrade to 5 to increase the power on all my planets....

So much training

Now what to do with the PI

Option 1: Try and sell here....
Option 2: Export to Jita. about 35k transport cost. Buy orders for 1.6 million
Option 3: Invest in a Small POS weapon BP and make POS guns

IF 3 then sell here or export to Jita. 5 times the volume of the raw resource to transport to Jita and the same buy order value for the weapon and Self-Harmonizing Power Core.
Also what weapon system, Laser, Hybrid or Projectile... No one sane uses missiles.

All those POS owners, what do you use?

Most of the POS that I have seen around here are Caldari, and appear to use lasers of some sort.

Do I go for quick profit or do I look to providing a small service to the area....?


Tuesday, January 13, 2015

Back Shooting Red Crosses

Oliver wanted to get several combat anomalies under his belt in null sec. I can cheerfully announce that he has....

Below are the ones ratted so far

Rally Point
Forsaken Rally Point
Port
Forsaken Hub

Now the fit I linked in a previous post for the Vexor Navy Issue is what I have used. All of the above are easily achievable if you pay attention.

In Guristas space 90% of the damage is kinetic so it makes sense to tank this way. The attention is required because every so often some rats spawn that do Thermal.. My thermal tank is basically rubbish. Now these generally have
Inferno or Mortifier
at the end of their name. Eraser also is dangerous.
When these spawn need to encourage your drones to kill these first. The first time I encountered them I was watching but leaving drones to their own devices, and the drones were busy killing the battleships while there smaller brethren were putting me down to 25% shield before I re targeted.

The other reason is that one site refused to target my ships and shot my drones. All of them, every time. Every wave.  Even recalling and sending others out etc lost me a Caldari Navy Wasp and a couple of Hammerheads, and both Gecko's heavily into armour.
Not an amused care bear.
If I had go to make a cup of tea then no drones and probably no ship when I came back.

Due to the above I have not ratted AFK and now am not going to....
Also the amount of red visitors to system seems to be increasing and the chances of getting killed if not paying attention are reasonable.

I have not as yet tried any of the Hidden or Forlorn sites, mainly as I have not read up on them and someone helpfully told me that they are full of cruisers and smaller and kill your drones en mass.

Now ISK....

Rally Point - 3 to 6 Million plus salvage averaging 1-2 Million Jita price. Have done 4.

Forsaken Rally Point - 12 - 16 Million plus salvage 3-4 Million Jita price. Have done 4 as well.

Port - aprox 8 million and 4 million salvage both times I have tried

Forsaken Hub - 19 - 23 Million plus 4-5 million salvage, have done 3.

So 13 anomalies.
Never had a Dread Guristas spawn. Apparently not frequent, but I have no idea. Anyone know how often they turn up?
Not had an escalation either. However If I did I suspect my VNI would not be up to it.

Not sold the salvage as yet but approximately 170 million in rat income. Estimate that salvage will be another 50 million, as keeping some useful bits.

Rally Points and Ports take me about 15-20 mins to kill and salvage, Forsaken Rally Points about 40 mins and Forsaken Hubs about the same.

So for pure ISK to time, stick to Forsaken Hubs

However. I intend to do all from the Dens upwards just to see.

I have paid for my ship, can afford another, so why not experiment.

Plan to try and do one a day. If I have time a larger or an untried one. If I need to be quick a Rally Point or Port depending on whats spawned.

Choices Skill wise.
1. Stick with VNI and  Improve drone skills ( Heavy Drones V, Drone Interfacing V, Drone Navigation IV and V plus a few small ones)  about 60 days

2. Gallente Cruiser V 19 days

3. Train for Ishtar 60 days (including 2 and HAC to V)

Ideally all of them, taking about 90 days. But what to do first....

So that's 3 plex as would wish to continue Johns training.... Maybe it will be done by summer, Christmas plus Children = no cash for plex.....

Monday, January 12, 2015

Little Accident

As previously said, John was off to null sec for a holiday.
Providence and Catch to be precise.

So not nice safe care bear null sec, but like low sec with bubbles.

I was asked to make time at x hour to run in with the corp in a combat ship, but was unfortunately playing taxi driver to my youngest. It was his first session with Scouts, so I could not really say, hold on Eve is more important.....Not and keep all useful parts of my anatomy attached.

A couple of hours later I Jump Cloned down to Amarr space, and looked for a ship. The clone I was in had a Myrmidon, which I laughed at. All tech 1 fit with 4 different fitting mods and no rigs. It was some while since I had flown this.

For a solo run in to Null though I wanted something smaller that I could use there as well.

So I bought a cruiser and fitted for combat. Thought I would take my chances, and he if I died, no issue. A fight is a fight.

Went to the entry system and hung around. Intel told me that there were reds in system but not gate camping, so why not. Jumped in and immediately warped to a random planet.

Listening on comms it seems Wolf Pack were playing station games with some people who were up for it. My concern was to get to the new base. My corp, were some 20 systems away shooting people, and they sounded like they were having fun.

Multiple jumps later I had got a bit complacent. Reds were in several systems, but only in ones and twos, generally we ignored each other.

Some multiple systems later I see 1 red in local, bounce off a POCO and land on gate, Jump already selected.
Here was my mistake, Red at 0 on gate in an Exequror...while I was debating, thinking had he just landed and we would go through together, and could I take him, I jumped....

No.... He was lookout for the camp on the other side...

I was in an Exequror as well, and its small sig often in low gives the edge on getting clear of bad camps... Not so here. (Or any good camp in Low sec)

Held cloak for 40 seconds, hoping any overheated sensor boosters would burn out, saw the lookout jump in, selected a celestial pressed warp and turned the DCU on.

I was only 2k from a Thrasher so was scrammed almost instantly.

Bugger! was my first thought, then, well Ok a fights a fight, I will take a couple with me, locked the thrasher set close orbit (1.5k) opened fire and launched drones.

All was well for the first few seconds, his shields were melting, so were mine. Heavily armour tanked so I was not worried. Thought, right I will have him and was trying to lock the rest to put them off  and consider who would I try for next, when my shields stopped turning red... so did the thrashers, and no damage reports.....

Now I run on an iMac. big 28 inch screen.  In this game size does matter...

Its also prone to disconnecting usually once in a two hour session.  I think you can guess the rest....

So I force quit the application and re log. Not best impressed. Not disconnected in PvP before. In PvE your ship and drones all warp out and then in again when you re connect....

Not so in PvP. in a pod on entry screen.... warping... guess where...

Got a LoL in local as I landed, but briefly, as I had selected a celestial and warped to it before they locked... It was not what they were expecting.

Had a brief chat in local and asked them what happened. Apparently had the thrasher in armour when I stopped firing and they stopped taking damage.... they killed me and pod warped out...
Looking at the surviving ammo, only used 11 shots, and in a blaster boat with a high rate of fire that's not a lot.

Then I warped in.... ha ha ha....

My poor ship

So do not disconnect in PvP, you die.

Objectively I was not walking away from that, but with my tank and the thrasher scrammed double webbed and being hit by that much null blaster damage and drones, wanted to take him and possibly a Tristan that was fairly close as well....


So arrived in a Pod.....

Was listening to my corp mates die over near HEDGP at the time as well, so felt better.

Ships are expensive to buy and fit out here as well. Bought and kitted out two different doctrine cruisers, and half my money is gone already....

Good job Oliver is earning...


Note to self... Must get around to that Interceptor skill..... Trouble is, no call for it in low, and so many others to train...

John