Wednesday, January 28, 2015

Instability

Playing in Catch with John.

Now I log in and am greeted in comms by corp mates that were ratting Sanctums in system and asked if I wanted to join. They were blitzing them by getting 2-3 people to crash each one and a dedicated savager following on. They were completing Havens and Sanctums in 10-15 mins each. Not really fast but using armour tanked Vexor Navy Issues and Dominix.  So not too many damage mods for the drones they are using. Relying on  numbers.

Now I just had combat cruisers, destroyers and the odd frigate, so I declined.
There was also nearly always a red in system, and usually more than one. 5 minutes later there were 40+ looking for a fight.
Not good ratting conditions.

The armour tank was also because most ships have 0% EMP shield resistance, which is a big old hole to fill.  It can be done but pushes the base price of the ship right up to silly money.

What do people use to Rat in Sansha space? If you cannot fly or afford a Nightmare that is.

Anyway, not what I am in Catch for.
Fleets

There was a big one forming 6 jumps away in Providence, so I joined. No ships there, so fitted an Atron with a Micro warp and a couple of outrageously prices warp core stabs and jumped.

Uneventful journey. Lots of wrecks on gates but no hostiles on them. some reds in local and some neuts but that's it.

Luckily a lot to choose from in the market in the form up system.

Bought a Vexor. It was the only ship not at 200% price and fitted it out with an armour tank, drones 200mm Rails and Spike ammo. Chuck in a long point, web, afterburner and Sensor Booster and good to go.

However

I fly a Mac not a PC and EVE on Mac's seems more unstable. I took the precaution of restarting before I logged in. It did not stop me disconnecting while fitting, and again after leaving station.

I was now playing catch the fleet. Was on comms listening to all the jump orders and a corp mate was posting the current system in corp when they changed. I then proceeded to disconnect half way, and then again 1 jump away from them on a gate.

At this point I suffered what can only be described as wife aggro, as it was about 21:00 and I had been on line (mainly off trying to re connect) for about an hour and a half...It was bin day the next day and coffee was required. Must try and organise the children to do the bins and wife to make own coffee.... Nah, pipe dream, will never happen!

So my Cruiser that I just spent 25 million fitting is sitting effectively 10 k from a gate in Catch, in a hostile system. A bit pot luck for when I log in. If there is a hostile camp on that gate, they will have me locked before I can burn to gate or warp away. Toast.


Now disconnects happen, but in the last few days since one of the daily updates much more frequently. Its always (I believe from reading the forums) been worse among Mac users but 4 times in an hour of game play is silly.

CCP Please look at stability. Its a new top range iMac so should meet specs. All the asteroid effects are off as well, as I found in belts, it looks really pretty but slows the machine down a bit.


No Kills, No Fun and looking forward to a edge of seat experience when I next log in... Aiming for a midday eve time slot as hopefully EU is a work, US in bed and Russians just on way home...

So minimise the chance of a hostile camp.

I can't believe that I pay to have this much fun!

John


Monday, January 26, 2015

Thank You

DragonHelm III
Thank you for your kind comments


Also a bit overwhelmed for being mentioned here

The Mittani.com

No complaints thus far from anyone.......

Comments, abuse, criticism, congratulations, ISK and gifts freely accepted by anyone.

Mail me in game
Leave a comment

(anonymous or named I am not bothered)

It would be fantastic to know


Cheers




A bit of a shock

I have recently decided on a direction to take for Industry in Vale of the Silent.

Drones

Everyone's favorite ratting tool in Renter Land and I am told also somewhat useful in PvP.

Now in the nearly 4 weeks I have been in Vale, I have lost 5 drones to ratting and another two in the Caracal that died... Annoyingly I forgot to even launch them... Well its a leaning experience.

The ones I have lost to rats, have all been when I have been either distracted by Her Who Must be Obeyed, or for two of them, I was busy typing in chat and looking at who was in system to notice they were dying....

Now, to replace them its either a trip to the renter capital of 2DWM-2 or a trip to TVN-FMX (Where I have been told, once or twice, that I can dock...)

OR

a Jita order that will take 3-4 days.

When you need drones you tend not to want to brave the roaming gangs to go shopping or wait for the Jump Freighter service.

So, I thought, one step at a time, do mediums I have the BPO's. Doing ME research on them, just acquired the skill books for the science skills, ordered the morphite and moon goo stuff and thus ready to go.

Or not

Invention. Had not played with this for a while and its changed a bit.
Now you need a BPC before you can even look at the invention tab to see the requirements, but the number of copies is now variable. It used to be max for anything but ships, and 1 run for ships. Now I am less than clear on modules, do you need max runs?
The dev blog says that an invention job will reduce the bpc by one run at a time... but not clear on a minimum required.

So I have created a BPC with 140 runs as a test, now need Data Cores.  And possibly a Decryptor.
Luckily I had found a couple of data sites and attempted them in a Heron with tech 1 analyser and level 3 skills.  I was pretty amazed that I came away from the hack with anything to show for it, but I did.
Anyway, came away with data cores for:-
Caldari Starship Engineering
Graviton Physics
Hydromagnetic Physics
Mechanical Engineering
Rocket Science

Also found 7 different types of Decryptor.

Which is great. Except I need Electronic Engineering Data Cores

So waiting for a Jita order before I can start.


Now the shock

Gas sites..... Well scanned one down in one of our systems. I thought great, see what sort of gas it is, and see if anyone in corp uses it, if not it will sell well in Jita.

So nipped back to the station, Jumped into a venture and put a couple of gas harvesters in there. Warped back to system and warped to anomaly. A box popped up, which I largely ignored as I assumed it was the null sec equivalent of the wormhole gas  pop up...

Landed and looked for the gas.....
I see structures
I see Red +
I see Lots of Red +
I see no gas

I see pod.....

Turns out it was a

H-PA Crew Blue Pill Production Facility

Not what a semi awake gas guzzling venture wants to see....

So embarrassingly I die to rats.

Sheer carelessness on my part, assuming that Gas sites in one part of space are the same as Gas sites in another part of space.... That would just be silly.


Its the first time I have tried the new Data Hacking process as well.

I like the fact that the little number now tells you how far you are from a good find, or potentially good find. If you are near an edge and a high number pops up. No longer do you have to risk all the bad ones just to see if the core is hiding in the 1 space you have not been to.

Removal of loot spew is also a sending from Bob. I was always missing the good loot in the past because in the frantic click fest I either missed or otherwise mucked up getting the can I wanted. Now what you scan is what you get.
If you scan.
My skills being rubbish I am only getting about 50% of the cans, so if I scan and see a large tower bp and then blow the can I will be annoyed, so simple, I do not scan.  Scanning was only important if you were going to cherry pick and not complete the site or if you needed to know what was in the can to aim the loot spew collection at the things you want.
Not completing the site is silly in renter space as it does not re spawn for longer. And with limited systems to hunt in, complete them all.


And it gives a mid slot spare to play with. Possibly a drone mod or a shield mod to dual tank (sacrilege I know, but a bit of extra tank)....Who knows, not worked out what would actually be useful yet.

Oliver



Monday, January 19, 2015

Bears with Teeth

The last few days, around 23:00 Eve time our system had the same people trolling through, looking for easy kills. Each time a pair of Vexors.

Day 1, they buzzed around and disrupted ratting, so several people un docked some larger ships and they left.
The next day they visited several times. I joined in re shipping to a Caracal to see what happened, the first time they came through. They hung around gates and we bounced around looking for them. They ran.

Later, long after I had gone to get my beauty sleep, one came back.

Not sure of the entire story, but it ended badly for him...

Click Here

Next day, same time he came back with a friend

Again, we chased him off station and then to gate, and when I warped to Zero they jumped.... and left for all of 10 mins

One of our guys dropped a bubble off gate to catch the direct line to station as soon as they left gate and we all assumed positions.
Now my ship was built here, and used parts 100% from ratting or mining, with the exception of the drones. Its biggest hole was that I had no rigs, which is something I will rectify.

Arbalest Rapid Light Missile x4  Inferno Light missiles
Medium Rudimentry Concussion Bomb

Experimental 10MN Afterburner
Hypnos Multi Spectral ECM
Large Supplemental Barrier
Medium C5-L Emergency Shield Overload
Medium F-S9 Regolith Shield Induction

Beta Reator Control shield Flux
Compact Reactor control Unit
Type D Power Core Mod - Cap Power Relay
Hypnos Signal Distortion Amp

I know, the lows are rubbish, And the shield mods in the middle should be large. But hey it was free and slung together from parts on hand.
EHP about 10K and damage without drones a massive 120 DPS

Kill board value about 19.09 million.

Anyway sitting outside station with this we are told they are caught in the gate bubble with eyes about 40 km away and closing. We position ourselves to warp. I was heading to them at 0 as a distraction while the others positioned to warp to the cloaky.

Time to go, we all entered warp together. I pre activated my missile launchers and ECM, landed and immediately locked and fired on the closest. Activated the smart bomb as they had hammerheads out, and orbited at 10 with AB on. I was taking damage but dishing it out as well, then call came in to primary the other. Both were now pointed and neuts and DPS landing. So I switched... To be honest I get to get on both kill mails.

They still managed to kill me, 31 seconds later, but both then suffered a fiery death less than 30 seconds later. I got on both kill mails, but died, and disconnected at same time.

My Glorious Caracal !

Apollo 4

Onlyengel

So 64.38 million of kill for a loss of 19.09 million. Anyway pod escaped and my modules scooped and returned, so 6 million better off in parts as well...

I can live with that.

Then finished the site I was interrupted in. Earned enough ISK to pay for the loss if I wanted another shipped in.

I suspect I will ship in a number of decent tech 2 modules to outfit a few more...

It was fun.

Now need to mine to build hulls or import some...


Oliver


Null Sec Ratting

Can be dull but also exciting
and then dull
and then boom....

Pod

Logged on as Oliver, Quickly reset my PI,  a couple of corp people in system, both in station  so warped out to the only forsaken hub in system to kill something.

There was a solitary Battleship rat, not the expected 7-8 mixed collection.

Someones had to warp out I thought, seeing a cluster of wrecks about 70k off centre. So looked for another anomaly to rat..

Then noticed that one wreck was a Mobile Tractor. Rats do not shoot mobile tractors... Ever.
Drones yes, not MTU's.
Another small clue that all was not well was a non rat battleship wreck. oops. Suddenly the paranoia meter took an upward swing. While I was deciding what to do, I shot the last rat...

Only one wave left so I killed them and set about salvaging the wrecks while I looked up the kill board.

Someone just lost a Rattlesnake and a MTU. All the loot was gone, but the MTU obviously salvaged the Rattlesnake wreck and then when it was shot a lot of the loot was destroyed. Good. No wonder someone shot the harmless old Tractor unit.

Just as I was leaving site a red entered system, and it was the same chap on the kill mails in an Orthus. That's not what you want if you are semi afk in a site.

Now to hunt a care bear (Me), I would, if combat ships on D-Scan, if it was me, warp straight to the highest ranked anomaly in the system. In this systems case Forsaken Hubs.  Odds are that your greedy care bear like creature is either:-
1. Belt Ratting 5% chance
2. Running combat Signature site 5%
3. Running highest ISK anomaly (Forsaken Hub) 90%

If in a combat ship, that's how I would spend my time.....

Consequently for any visitors to Vale of The Silent, I am always in the lowest payout, highest ship count anomaly... Try warping to the Forlorn Dens at zero and then looking....

Seriously though, if earning the ISKies, unless you have a solid intel chain and are keeping an eye on it, or have backup in system, maybe choose the next highest anomaly.

As for ISK per hour, I have see various claims by dubious people saying they can get 20-30 million per tick...
A tick is a server tick for wallet purposes, or to you and me 20 minutes. the timer starts at the point you make(or lose) some ISK. so when you shoot the first rat the timer starts.
Now I have tried a VNI tech 2 fitted, and the most I achieved to this point has been 14.3 million. This has been for the first half of of a Forsaken Hub. The second tick is less as I would be salvaging, looting and collecting the tractor at this point.
The actual combat seems to be about 35 minutes with another 10 - 12 salvaging and running back and forth to station.
As a contrast the first tick of a Forsaken rally point is a bit over 12 million, but seems to generate more salvage and loot.

Obviously a very shiny ship in a much better anomaly could do more, but there has to be a limit.

My VNI cost me about 100 million (plus another 60 for 2 geckos), so averaging 20 mill an hour, its paid for in 8 hours ratting. Just on bounties.  Add a single Faction Drone Damage Amp at 120 million, and that's another 6 hours.

I am in the position now of having paid for my VNI I can afford a Gila, just need a few hours ratting to outfit it.

Friday, January 16, 2015

Fleets in Catch

Well there is a lot of them...

John went out in a small corp fleet (well 6 of us), all in cruisers for a bit of an orientation shakedown.

Sort out any fitting kinks, rename ships, insure them etc.

None of us were expecting to survive this one, all part of learning the new locations.

First a quick run over to HED , seeing other small blue fleets, and one massive one. We saw numerous neutral ships, some even hanging around on gates....
We all wanted to shoot them on general principles, but our FC would not allow it.... Apparently our new alliance operates a NRDS policy... We all think that this is wrong, but that's the low sec side talking....
HED was half and half blue and red, looked like a fight just ending, 100 ish in system. Warped to high sec gate at 300 and hung around  aligned and ready to warp into gate if anything looked good.

5 mins later and all the blues started leaving, leaving 5 vs 50... not being totally stupid we set destination south to see whats there, about 5 jumps later lots of reds, and we see a massive PL gang camped firmly at a gate. Not wanting to appear cowardly, we bravely D-scanned them and left for our urgent appointment at the space barnacle cleaners.

Stopping at SV5-8N we clustered on a gate with cloaked eyes on the other side. So 5 of us against the world.
Luckily we had a null sec veteran with us in an interdictor, He bubbled the gate whenever anything was coming through.
Have to say I failed as a camper.
1. Locked before activating guns, but did not bother to fire as all targets outside my range(by a long way - blasters)...
2. Warped away after each lock expecting gate guns.... Well tried... bubbles do spoil your day.

Must admit only did number 2 once to some gentle chuckling.
Number 1 though, missed first 3 targets before I was reminded to fire.

Got on the last, a pod....empty though.

Trotted home and docked up as it was late...

Next time out we had to join a CVA fleet....

Guess who the only Muppet was who had not signed up to their mumble server.

40 mins later I gave up and logged off.

M ost
U seless
P rovi
P ilot
E ver
T rained

MUPPET

NRDS
Not Red Don't Shoot

To be honest it makes providence a fairly safe area for independents and non war targets.

Personally always been NBS  --- Not Blue Shoot it







Wednesday, January 14, 2015

Oliver's Not Long for Null.....

Yes. That's right.....Setting up PI!

So based on previous track record, about 2 weeks until I am kicked out or evicted.

Every set up before (except in the wormhole) has been haphazard to say the least. No definite point. In the hole it was set up to provide all the PI needed for fuel blocks, so that I had to import less to make my own.


Here I have a goal in mind.

Self-Harmonizing Power Cores....

A top stage product requiring 9 different resources, 3 of which are used more than once.

So 9 Raw Materials
9 Stage 1 materials
6 Stage 2 Materials
3 Stage 3 Materials
= 1 Product

Oliver can do a maximum of 5 planets, a 20 day train for the 6th

So set up on
Larva
Oceanic
Gas
Temperate
Barren

No Plasma or Ice planets available

This is cutting things very fine
Larva has 3 extractor heads dragging up
Silicon
Suspended Plasma
Heavy Metals
Doing this and 5 basic processors take all my cpu... so output is small of each resource.
Oceanic extracts Plantic Colonies and Complex Organisms
Gas both Reactive Gas and Electrolytes
Temperate extracts Autotrophs and also takes the product of Reactive Gas and Silicon to make 3 of the Stage 2 materials
Barren, Sole source of Precious Metals does this and 3 stage 2 all the stage 3 and the final stage 4 reaction.

So re setting my PI each day is slightly more complicated.
I have not been to the planets in the wrong order, honest.
On the Barren I drop off stage 1 and stage 2 resources, both needing to go to a different storage area. Not being able to transfer it without hours of paperwork is a pain.

So after 3 days I am the proud owner of several (4) Self-Harmonizing Power Cores. The bottle neck in my production appears to be Plasma and Toxic Metal, these and Silicon all from the larva planet.

I could produce from another planet with 22 days training, using a storm to get plasma, but I have no alternate source for Silicon and Toxic Metals. I could also spend 22 days getting the command center upgrade to 5 to increase the power on all my planets....

So much training

Now what to do with the PI

Option 1: Try and sell here....
Option 2: Export to Jita. about 35k transport cost. Buy orders for 1.6 million
Option 3: Invest in a Small POS weapon BP and make POS guns

IF 3 then sell here or export to Jita. 5 times the volume of the raw resource to transport to Jita and the same buy order value for the weapon and Self-Harmonizing Power Core.
Also what weapon system, Laser, Hybrid or Projectile... No one sane uses missiles.

All those POS owners, what do you use?

Most of the POS that I have seen around here are Caldari, and appear to use lasers of some sort.

Do I go for quick profit or do I look to providing a small service to the area....?