Friday, August 29, 2014

New Alt

Finally after 15 months of playing Eve I have filled the third slot.

The driver for this is Oliver's recent move into wormhole space.

Being realistic, there is going to come a point where I am podded out and will have an issue getting back, so paying for a months training to up the scan skills and some basic PI and I will have someone that can at least scan the way back in.

Also with a few planets PI it helps pay the fuel costs.

There are now two residents in my POS, both me.

Setting up for Wormhole Life

Oliver was basically given an ultimatum, 24 hours to leave Elite Mining Services (EMS) or the same period for John to leave Dead Jesters(he finally got in) and join EMS or Oliver would be kicked.

Now, living in a POS of a corp that's about to kick you is scary. I had only been there 3 weeks, two of which I was offline on holiday. As such assets were small. A scan ship, a Drake, two transports and two ventures. Had a heavy missile BPO and about 15 million in modules and stuff (most of my ships multitask)

I had a long chat with the pos owner and other people in the hole. They were all cool with me staying regardless of what happened in corp. Which was excellent.

So packed as much as I could into a scan ship and logged off in a safe. Mailed EMS and explained as it was my wedding anniversary (True) I would be excommunicated from several vital organs if I played Eve over the weekend so could not comply with the limit.

The CEO was understanding but one of the directors was being paranoid.

Anyway spent the next 4 days out of eve due to real life. Logged back on and had been kicked.

Such is life, its a game and I treat it less seriously than some.

The other inhabitants were supportive and offered to ferry all my stuff to the next high exit.

Some hard thought went into the next actions. I decided that I would like to stay. The tipper was that my PI was set up, and I was fed up shifting it....

So I had a chat to a friend who had his own corp, small and high sec, and joined with director privileges.
So shopping, I admit that I bought a Plex, cashed it in and went shopping for a POS.

Risk vs reward
Small, Medium or Large POS

I suspect small, unless staying only for a week or two is just kill board padding for someone, Large, for my needs is probably too fuel intensive and Medium about right.

After much reading of forums, settled on the rusty old Medium Mimnatar tower that has the downside of rare fuel, but Auto Cannons.
As luck would have it a K162 high sec was in system, coming out in a high sec island in Molden Heath.
One of the EMS chaps ran off to Rens for me and bought a tower, strontium, fuel and  an SMA for me, and we did an exchange in high sec. He also ran out my Iteron Mk 5 for me. Marvelous.
I in the meantime, collected some guns and Electronic warfare structures. All this was now stashed in a hisec station ready to run in.

First the tower. Loaded it and fuel and stront and headed in. Picked a moon around the same planet the EMS pos is at, (muddy the waters a bit for intruders), and started the anchoring process.
Never having put a pos together before, I have to say that the tower was painless, spent 15 mins warping around the system. Note to self, a cloak would be useful. Once anchored and fueled pressed online and went to get second load.
So far, painless.
Working out how to get the force field up took longer. Having to input a password was not the most obvious way.
Came back and dropped the SMA and an ammunition array and on lined both. I then made 7 more trips for Electronic Warfare and guns. Then went back for my scan ship.
A good job I had a free afternoon as I then spent 4 hours attempting to anchor guns and EW modules. The interface is bad. OK not within 5 km of shield is fine. Not knowing where the shield ends, or where the stupid green anchoring box is in relation is not good. Very frustrating to move it, anchor, be told no as you are 3k short, move agin etc until it just anchors with no way of telling how far away it actually is....
I have modules and guns now 31 - 40 k away from the tower. Shield is apparently 26km. It would be better to be visual, so that the anchoring grid was red where you could not and green where you can.

The last few I cheated, set orbit distance at 31500 m and orbited the tower and threw the last few out at random points. I did feel very vulnerable though as no guns were online.

Took me another hour to online everything, and the high sec was very end of life when I thought about ammo.... Not good I had stocked up on assorted small auto cannon ammo. Of course this did not fit. Silly me, small guns take medium ammunition.

I borrowed 10 thousand rounds from EMS for the night.

I was lucky in that the next low sec was 4 jumps from Jita, so went and stashed my scan ship in my new SMA, and  retrieved my trusty Iteron mk V.

Jita. Never had i seen such a hell hole. Left warp 5km from station and thought... Oh dear.
Still on the way in watched a Freighter being bumped and shot by a hoard, and Concord promptly blapping them in return.

Bit worried so bought the cheapest frigate and a micro warp drive and created an insta undock. On my third attempt. Was heavily bumped (accidentally I think) on first two.

Here, I bought a lab, ammo BPO's, more guns, ammo for said guns and an ore reprosessor. And all the ice products to make fuel.
Several runs later my ammunition array was churning out fuel blocks and I offlined a medium gun to get the lab up to research the ammunition BPO's. I suspect the lab will be up about a week to research all the small and medium ammo BPO's that I now have and then come out rarely if ever.

I hate Jita. I felt safer jumping into a random C5 than I did undocked there. Still no war decs and no load went above 70 million so was probably ok. Hauler was also shielded and had a rack of warp core stabilisers, so was in with a chance if attacked by a solo.

I then went home and sat, looked at stars and worried about attack. So shifted the majority of modules from top and bottom of POS and spread them out. Badly. But at least now a single bomb would only hit one or two weapons, and any attacker would have to move around the POS increasing their time in the danger zone, at the expense of not concentrating fire.

All my PI and modules were then delivered from the EMS pos in the remainder of my ships, great guys in our wormhole.

So not all Wormholes with two different corps are fighting....

John did not log in....

Oliver

Kill Rights

Love them or hate them they make life for some interesting and have no effect on others.

Kill rights are given to anyone who is podded in Low Sec or ship is destroyed in High Sec.

This kill right is basically a free pass to make the offender a legitimate target in either Low or High Sec for 15 minutes. This enables anyone to shoot him/her.

John now has 26 kill rights against him. 14 are currently active and a number are up for sale from between 2 (just 2) and 20 million ISK.

Utterly pointless while I have a security status of -9.3. I can never go to high sec, and anyone can shoot me elsewhere with no penalty.

But such is life. (or death)

Thursday, August 14, 2014

All Change

Honestly, I go away for two weeks to the third world (not really just somewhere with no internet connection and I am too tight to pay roaming phone charges), and upheaval occurs.
John's corp, Space Mutts has basically folded and mail asks us all to apply to Dead Jesters.
Oliver's corp, Elite Mining Services, was kicked from the alliance and homeless...

Deep joy.

Now after a holiday it seems like there is a massive amount to do at home, washing, ironing, cut the grass, sort out the weed problem, retrieve the dog, children in school holidays.... the list seems endless. So eve time is limited.
Both were training Cruiser V while away, John Amarr and Oliver Caldari.
First night, logged in and checked mails, and reset PI and went to bed.
Second night, Oliver added to training queue and collected PI. Scanned out the hole, the low sec connection was bad, 6 jumps in Molden Heath to a high sec station, and the C2 looked to have too much traffic, and they were a Low/c2 system with the C2 end of life, so went back.
John got on with plenty in local but no one from Jesters that could accept him. So after housekeeping, joined two others on the gate for 30 mins before bed.
It was a bizarre night, for in 30 mins, three gnosis managed to shoot
Thrasher
Catalyst
Catalyst again
Imicus
Algos

The Thrasher and the Imicus were the same person, Zen Zubon, and he lost his pod the second time. The Catalysts were also a special case, both piloted by Jacur Jigafur. Both identical fits and he lost his pod both times. With only 12 minutes between the two, one can only hope his stupidity was rewarded by failing to update his clone. It was interesting that he mixed blasters, with some ion some electron and some neutron.... must have had some issues. To lose your pod in low sec is fairly difficult, to do it twice in 12 minutes in the same place to the same people is silly.

The next day, everyone was somewhere else, so scanned out Oulley to see if anything interesting was there. There was a data site, so thought I would do that and went to swap ships. came out of station to find a magnate in system scanning, so swapped to proteus cloaked up and went to wait in the data site. The Magnate duly arrived and started hacking cans. Sportingly I waited until he was on the last can before I popped him
Magnate
and then his pod.

He did not seem amused and promptly made the kill right available.

I was then bored so took out a bait venture and started mining... All sorts of neutrals came through the system, either none d scanned or the name "Bait Miner" put them off. Mined a load of pure Jaspet and went to bed.

Oliver logged on to find the same holes still open and a gas site. No other anomalies available, so reset PI, and went to bed. All the corp and alliance shenanigans really did not effect me as no assets were in Oulley.


Fly safe

John

Friday, July 25, 2014

Lack of Time

Combination of work, children and preparing to go on holiday has kept me away from the game in the last week for anything more than an hour or so a day.

Oliver, has been logging into the wormhole, by and large in between others, and so has not been sociable. PI, a small amount of mining to trigger the rat spawn, and poking nose into whatever connects for a quick look has been the name of the game.
The Crius release hit 2 days ago and stopped the only other activity I do there, ammo and fuel block manufacturing. Now I deliberately stopped all jobs before the update. I have not been playing long enough to be truly paranoid, just, with an industry release thought it prudent to stop it all.
Now have fallen foul of the cost to manufacture in a pos bug. 1 run of tech 1 missiles now costs me 6 ISK to put in. for 100 missiles, fair enough, but it wants the funds from the corp master wallet.
Now like 95% of POS users, we do not run corps, just use the facilities, mainly for free. There is no way on any New Eden planet that we would all be allowed take access from the corp master wallet.
Now I get why, as the POS is a corp asset, and all jobs are corp jobs, then if someone has to pay then the corp is the default. But hello CCP this is real life. most people that use a POS are not corp directors. Possibly all the devs, testers and CSM members that use a POS are directors and have roles to access the corp wallet, and therefore this was tested and passed without thought.
Please test from the little persons view point. Please.
CCP has now listed it as an undesirable feature, and said that a fix will take about a week.... For many a week without fuel blocks built locally will be interesting. Also a week when they have one or two other things to fix will probably mean two.

John then gets logged in to basically shoot things. A bit of mindless gate camping at the end of the day is always a wind down for me. Sometimes I am the only one there, which gets the blood up a bit, but more often there are 1-5 others that can share the gate gun fire.
Yesterday as I log in a tower bash was about to start next door, so I jumped into a Proteus, shot the tower a couple of times to get on the kill mail

Small Tower Kill

and remained cloaked up watching while our transports landed to anchor a new one. Then went to camp the hi sec gate so that people could not come through and interfere...
I have been making a rule to log off after the first kill, unless like yesterday that was within 30 seconds of arriving at the gate. A Punisher was just decloaking as I landed.

Punisher Kill

Then it was dead.

I have had a few more than normal disconnect issues since upgrade to Crius, (Mac Client), and so missed a couple of shuttles that were caught, then killed a Coercer

Coercer

and his empty pod

That was me for the night. A good result.

I fear that business is going to be slow however in  the future as the charges to make anything in industry will now pump up the price. CCP say between 1 and 14%....
Now I have heard several ideas of what the % is a % of. Some say the base price of the item.
Say for example a Coercer,

Z-kill says 1.117 million isk. so 1% is 11, 170 and 14% is 156,380, multiplied by system index.
Not bad

Another school of thought has it that its 1-14% of the NPC blueprint price.... of 8.635 million so that's between 86,350 and 1.208 million...  multiplied by system index. That's at worst

Another says that its the materials price for whatever is being manufactured multiplied by the system index. This will give you a value a bit less than the market price calculation.

However the system index is calculated by taking the number of manufacturing hours for that system in last 28 days and dividing by total manufacturing hours in New Eden.

My heavy missile BP requires 738 Tritanium at ME -10 and 2 Nocxium so assuming a price of 6 per Tritanium and 624 for Nocxium that's 5,676 in materials cost. In a wormhole with minimal manufacturing then 1% of this rounded up is 57.... which is 10 times what it asked for... 6 is 10% of this or 0.001%

I once worked out that a Raven would cost £138,063,151 if I bought the materials. So if this is the case 1% is a healthy 1.38 million, 5%  is 6.9 million and 10% is 13.8 million but 0.1% is only 138,063 which is far better.

I am lost to be honest. Anyone who can explain simply, I would be grateful.

The end result is that everything will cost more 5-10% is my guess.

Anyway I am going on Holiday for a couple of weeks, during which time Oliver and John are both training Caldari Cruiser V and this blog will be quiet.

Hopefully Industry will be less broken when I get back.

John

Monday, July 21, 2014

Hull Tanking

Hull tanking in general

Now a little while ago I stated that you would have to be a Very Special type of person to hull tank anything with the exception of the Orca.

With Kronos this has changed. There are a number, nearly all Gallente ships, that you can actually get a better deal out of Hull tanking.

I Hull tanked a lowly Tristan the other day and went out on a solo roam, where everyone ran away, or only found large groups, and I ran away. Then I joined a larger mainly tech 2 frigate roam where we killed this:-

Proteus Kill

Now my Tristan had the 3rd highest damage.... Look at the other ships on the kill, They are all hideously expensive compared to mine.
My fit below. Only used guns as could not source small neuts in time. The other Meta modules are what I had handy in 10 mins before fleet leaves. (Harlequins fleets usually go at advertised times and if you are late you have to catch up) Also my skills are not all 5's in fitting and combat and thus had to fit meta modules to make them work. I would rather in most cases fit a meta module to do what I want rather than waste a slot on a fitting module. My personal preference.


High
125mm Railgun II Caldari Navy Anti matter
125mm Railgun II Caldari Navy Anti matter
Small Nosferatu II (keep the DCU on line....)

Med
Faint Epsilon Warp Scrambler
Patterned Stasis Web
Experimental 1MN Afterburner

Low
Drone Damage Amplifier II
Internal Force Field Array
Beta Hull Mod Overdrive

Rigs
Small Transverse Bulkhead x3

Drones
Hobgoblin II x5


Now this, with my non perfect skills has a
Top speed of 1099 m/s,
Drone range of 51km,
Drone DPS 129
Gun DPS 39  This can be increased to 46 with Light Ion Blaster II and Null
Total DPS of 168 This can be increased to 175 with Light Ion Blaster II and Null
Volley of 617
Base shields 420, Armour 562, Hull 1404
EHP of 4966
And I am Cap stable....


Compare this to a common Tristan (blaster Fit) from z-killboard.

High
Light Ion Blaster II Null
Light Ion Blaster II Null
Small Diminishing Power Drain

Medium
j5b Phased Prototype Warp Scrambler
X5 Prototype Engine Enervator
1MN Afterburner II

Low
Damage Control II
Energised Adaptive Nano Membrane II
Small Ancillary Armour Repair  with Nano repair paste

Drones
Hobgoblin II x5

Rigs
Small Ancillary Nano Pump
Small Nanobot Accelerator x2


Now this, with my non perfect skills, I cannot even fit, but if I could has a
Top speed of 1028 m/s,  ( Minus 71)
Drone range of 51km,  (Same)
Drone DPS 105    (Minus 24)
Gun DPS 46    (Plus 7)
Total DPS of 150   (Minus 18)
Volley of 528  (Minus 89)
Base shields 420  (0), Armour 562 (0), Hull 812 (-592)
EHP of 3967  (-999)
And cap lasts 1m 18s....

It does have the Armour Rep, If you have the cap left to use it, which looks like on my fitting tool will rep 51.7 a second, But the just under 1000 extra hull makes up for this in my book.

So in a stand up fight, Not sure who would win. With my skills the traditional armour tanked would be cap dry very quickly, but the Nos would probably keep the armour rep going. The extra speed and DPS of the hull tanked one could keep the Blasters out of range once webs are on and pile on the damage and win that way.

Hull tanking for me has given the ability to fit a damage mod and a low propulsion mod for essentially the same tank, which cannot be neuted out.

Ships to Hull tank.

Well I would look for anything with similar HP in the hull area as the traditional tanking of that ship. If The ship has more Hull HP (As most Gallente ships do) then these are all worth a look.
The hull tank rigs are quite expensive, but worth getting a BPO and making I suspect.

Try the following ships
Atron   A=450 vs H=500 hp
Incursus A=450 vs H=500 hp
Tristan A=450 vs H=650 hp

Algos often shield tanked A=850, S=800, H=950... Try it
Catalyst  A=800, H = 900

Celestis A=1400, H= 1700
Exequror A=1400, H=1600
Vexor = A=2000, H=2000 but can put more damage mods in if Hull

Myrmidion A=4500, H=4750, Again More room for damage mods

Dominix  A=8000, H=8500, more room for DDA II's

Now I am not suggesting that you do this, but adding hull rigs to drone boats gives you the same if not more ehp compared to armour and frees up one or two slots for Drone Damage Amps or something else useful.

Certainly worth a look for certain fits and situations.

Hull Repairers are, however, rubbish so until these are fixed/altered its a buffer tank only.


Good luck, blow some stuff up...

John

Something Different

Orca's

These are really quite interesting multi-role ship. Most often seen in the following roles.

High Sec
Most often seen hanging around providing mining boosts to a mining fleet in systems. Can also be seen in a mining fleet that is stripping a belt, using its various holds to store the ore so that trips back are less frequent. Often attended by a Miasmos or two to ferry the ore away. A Miasmos however has roughly the same ore storage capacity as an Orca, so why both? Not sure but its there.

Low Sec.
Its lost and going to be shot shortly.
To be honest its not really a ship for low sec. If it does jump in, fit properly it should have enough time to get back to gate and jump out. The truly mad could use for mining boosts, but with little organised mining, why bother.

Null Sec.
Usually sitting at a POS in a bubbled system providing mining bonus to the fleet of care bears that are currently mining. Been there done that, always an Orca, always in/near a POS or on the station undock.
Usually built in place or ferried in via a direct wormhole.

Worm Holes.
In any hole it can be used as both a Corporate hanger Array, Ship Maintenance Array and Ore Storage that does not go offline if the POS is reinforced. So its all accessible, and uses no power or cpu on the POS so the POS can run more weapons or modules.

C1-
If present it has to be built there and cannot use a hole going out. So its stuck. Other than Mining bonus and storage, That's it.
C2-C3-C4 Can use the holes in and out. Most common use would be to "role the hole". This is to either get away from a hostile or potentially hostile connection, or to get away from a boring one that offers no targets of either the sleeper or player kind.
C5 -C6. You have, or should have capitals for hole control, but the Orca would have its place as a less massive weight to throw around.

How to tank an Orca? Well with the Kronos release you would now be mad to do anything but hull tank. That's right. To be fair even before, hull tanking an Orca was not a bad idea.

Base Shield : 10,750
Base Armour : 6,900
Base Hull : 46,000

With 2 Medium and 4 low slots, Idea for 3 new hull rigs and a Damage Control.

With Trimark Armour rigs and a DCU II the EHP is a staggering 284,000 HP
With Transverse Bulkhead rigs and a DCU II it goes up to a whopping 346,000 HP

I can see ganks on these being reduced as with a normal armour tank you would still want to use something like 3-4 Brutix to stand a chance. With the hull rigs it becomes a lot less ISK efficient to use anything to kill them.

Sorry this has been disjointed, written over a week.
Now if anyone can tell me other uses for an Orca, let me know, as I am skilling up for one for use in a wormhole.