Now that is a daft statement you may think.
Interceptors fitted for speed are an absolute nightmare to catch. they can hit warp in a second if fit even averagely, and in Null are immune to the bubbles. Since the Rubicon patch they are without doubt the way to travel in Null space, especially if running in or out of Null where lots of camps occur. However, I have seen them caught by specialist tackle. Usually a frigate or interceptor themselves with mid slots given over to sensor boosters and a single point. This can keep them still long enough for slower locking members to lock them and hit their paper thin hulls with some damage. On the other side however if you hold the gate cloak for a time, then warp to a celestial that is best aligned with you there is a very low chance of being locked.
Cloaky ships, also when flown well can initiate warp somewhere and then cloak. Its only when flown badly, especially by me, or when facing an insta locker that the opposition will get these. Or its on autopilot or been de-cloaked by drones or canisters ejected for this purpose. In Null space there are often bubbles set up, best ones are outside Dscan range of gates, that will have discarded drones or cargo canisters littering the direct route through the bubble. The idea is that the cloaky ship is both stopped and de-cloaked at the same time. Then the attackers have their wicked way and wait for the next, as the wreck is another cloak hazard. I have been caught this way in a Helios in a large system, initiated warp and thought I had 30 seconds so looked at a different screen and then was dead....
These traps can be countered by bouncing off a random Celestial in system. It adds to travel time, but when there are others in system is much safer.
In Low Sec there is another complication. Gate/Station Guns. If you attack within range (140K of the gate/station I believe), a target that is not at war with you or a flashy red pirate, then you will get shot. I have been told but cannot confirm that they will have you for about 360 DPS (Damage Per Second). This means that most frigates, destroyers and cruisers will soon be scrap metal. The Tech 2 variants of the frigates and destroyers will also have a difficult time. So in Low sec gate camps are often bigger ships. Even these cannot hang around for long as the damage does mount up.
Outside Eve, the term in has several meanings, depending on audience....
So, John went shopping for some T2 weapons. Only place in Placid that seemed to stock them was Oulley, a 0.3 system 2 jumps from high sec. Looking at system kills, there seemed to be a very high number of both ship and pod kills in the last 24 hours. All done by a small number of individuals belonging to The Harlequins. Looked to be a low sec pirate corp with a huge kill board. I flipped a coin, the other option was to trace round to the south east and back into Verge Vendor to look at the market, but that was 7 Low jumps, and therefore time consuming.
I took the proteus, it was that or a tech 1 meta 0 fitted caracal, and jumped to Aubenall. I could see several Faction Warfare sites on the scanner and 6 people in system. I admit I did not think and warped straight to the gate. Hanging around on this side were three ships, I clocked a Griffon, but did not see the other two before I jumped. I had the destination set to the station that I wanted, but became aware of 6 to 7 ships in the gate vicinity, and I was taking damage! All before the gate cloak dropped. I immediately hit dock at station. 6-7 people on a gate is a bad place to fight with no back up, and I assumed the three on the other side would join in.
Getting to the station I saw several outside and then a couple of red flashy targets land on grid with me from gate. Luckily I docked quickly. Hmmm. Looking at the screen shot I took at the gate and comparing it to peoples kill mails, it looked like I was hit by a Rokh that was using smart bombs. Interesting.
Now I did not think you could be hit while holding gate cloak, and that was interesting, but I assume that as smart bombs do area damage and there is no need to lock the target then this is fair...
I have no idea if taking damage uncloaks you. I assume that it should, after all something is within 2k of you to inflict the damage.
Good tactical choice He later died to others, but this was the fit
Rokh
High
Slots
Large
'Vehemence' Shockwave Charge
Large
'Vehemence' Shockwave Charge
Large
'Vehemence' Shockwave Charge
Large
'Vehemence' Shockwave Charge
Large
'Notos' Explosive Charge I
Large
'Notos' Explosive Charge I
Large
'Notos' Explosive Charge I
Large
'Notos' Explosive Charge I
Mid
Slots
Large
F-S9 Regolith Shield Induction
Large
F-S9 Regolith Shield Induction
Large
F-S9 Regolith Shield Induction
Limited
Adaptive Invulnerability Field I
Limited
Adaptive Invulnerability Field I
Large
Micro Jump Drive
Low
Slots
Warp
Core Stabiliser I
Warp
Core Stabiliser I
Warp
Core Stabiliser I
Warp
Core Stabiliser I
Warp
Core Stabiliser I
Drone
Bay
Hornet
EC-300 10
Now this seems to do 1200 EM and 1200 Explosive damage per cycle out to 5K from the ship. Per Cycle. For good skilks thats about 7.5 seconds
Perfect for killing capsules, frigates, destroyers and industrials. I admit, I sort of want one, and the warp core stabilisers, have no real downside as you have no need to lock a target. Its also, apart from the hull (230 million) very cheap at less than 10 million to fit.
There was a fair bit of raging against this chap in local, but to be honest its a very good fit for one thing and one thing only. I bought the stuff that I needed and then sat and thought. there never seemed to be less than 17 in local, most belonging to the same alliance, and a fair few docked up with me. The risks seemed to outweigh the benefits of undocking at that time. I had no idea if this station was a kick out station or not, had no safe spots or insta undock book marks, and no intel on where in the system the undocked were. Sitting on station or on gate... There was no easy way so thought it a good idea to log out and went to mine with Oliver while tidying up the house.
So I had just run a gate camp, that probably would have killed me in a frigate, bomber or interceptor, and had ended the day station camped. Such is life.
Logged back in two hours later to find only a few in system, so ran back to high and went to bed.
Why not fight.
Well...
1. Against 6-7 unknowns that include battleships and battle cruisers, 1 ship, even a Proteus will die.
2. I had 80 million of stuff in the hold, and did not want to come back here shopping.
3. Only had a passive tank, something that I was rectifying soon. I like active armour repair at least...
4. To be honest did not feel like it, due to real life factors I could not guarantee I would not be called away from the pc for a few minutes at any time. Fatal if in combat. In these times I normally haul, shop, mine or do a bit of exploration where I can cloak up.
No comments:
Post a Comment